PUBLIC BETA · INVITE ACCESS

Your Base.One BattleN0de.

Track Production Buildings, Collection Convoys, Scout Plane telemetry and live connection state from one cloud node. BattleN0de stays fail-closed when an in-game command has not been verified safe.

interactive product preview

Individual Node · demo Commander

Base overview

ONLINE

Base

01

Node link

LIVE

Actions

06

Production

03

Your Base

CONNECTED
Production Buildings active24
Collection Convoy returning02:18
Conquest Guard armedON

Activity signal

Interactive preview · sample data

Individual · 1 account◆Personal live telemetry◆Production queues◆Secure account identity◆Account activity◆Alliance upgrade path◆
Individual · 1 account◆Personal live telemetry◆Production queues◆Secure account identity◆Account activity◆Alliance upgrade path◆

BattleN0de field interface

01 · BASE ONLINE

Bring your Base onto one command node.

Connection state, Commander identity, active movements and account health surface in one place while your Warpath session runs in the cloud.

Base telemetryLINK LIVE

Commander Node

UID 5097091 · Base authenticated

Base link

Stable

Convoys

02

Scout Plane

Ready

BattleN0de field interface

02 · FIELD OPS

Production, Convoys and scouting become one picture.

Track your Production Buildings, Collection Convoys and Scout Plane activity without bouncing between screens just to understand what your Base is doing.

Production Buildings

Treasury

Military Funds

03:14

Steelworks

Steel

READY

Oil Reserve

Crude Oil

08:52
2 Collection Convoys active
Scout Plane ready

BattleN0de field interface

03 · THEATER OF CONQUEST

Conquest Guard watches the Base.

When enabled, the account-scoped guard watches for a main-Base attack and can leave Theater of Conquest automatically while the account is connected.

Theater of Conquest protocolARMED

Conquest Guard

Account-specific protection watching your main Base while the Warpath session remains connected.

Base attack

None

Exit pending

No

Attempts

0

Guard state

Standby

Warpath command layer

Built around your Base, not a generic admin panel.

BattleN0de turns one Warpath account into a focused cloud node: Base state, Production Buildings, Collection Convoys, Scout Plane telemetry, connection state and event history, with command features enabled only behind server-side evidence gates.

01One Commander identity
02One Base operations picture
03One command history

Account command

Live detail surface

CONNECTED

Actions

Production

Events

Production

Grouped queue · expandable

BattleN0de systems

Built around Warpath systems players already know.

No generic CRM language. The interface follows the game: Base, Production Buildings, Convoys, Scout Plane, Alliance scale and Theater of Conquest protection.

01

Base command

Your Base, always in view.

Connection state, Commander identity, active movements and account health live inside one BattleN0de instead of being scattered across separate screens.

02

Production Buildings

Treasury. Steelworks. Oil Reserve. One queue view.

Track the Production Buildings that generate Military Funds, Steel and Crude Oil, with grouped status, progress and collection visibility.

03

Field operations

Collection Convoys and Scout Plane telemetry without the clutter.

See active movement and Scout Plane telemetry from the same command deck. Game-changing controls only appear when the server has explicitly verified and enabled them.

04

Conquest Guard

Theater of Conquest protection state, without false success claims.

Keep Conquest Guard state account-scoped and visible. Automatic protection remains safety-gated until its upstream command evidence is verified.

05

Commander identity

One Warpath identity maps to one secure node.

Owner-bound linking and canonical game identity keep linked accounts isolated while the cloud session stays server-side.

06

Alliance node

Need multiple accounts? Scale the node.

Alliance is the separate multi-account control surface for players who need fleet-wide visibility across several linked Warpath accounts.

Choose your node

Start with one Base. Scale when you need it.

Most players only need one account. That is the primary product. Alliance exists for operators and power users who manage multiple linked accounts.

Primary plan

Individual

1 Warpath account

A dedicated personal dashboard for one linked account with secure connection controls, production telemetry, account intelligence and activity history.

Dedicated Base command node
Treasury / Steelworks / Oil Reserve view
Collection Convoys and live Base state
Scout Plane telemetry and evidence-gated controls
Conquest Guard protection module
Commander activity and diagnostics
Alliance node

Alliance

Multi-account command

The fleet-wide dashboard for players, account managers, and power users managing multiple linked accounts.

Aggregate Base health
Cross-account field operations
Cross-account event feed
Linked Commander roster
Alliance command node
Open Alliance dashboard

Commander flow

Link your Commander. Bring the Base online.

BattleN0de keeps one Base focused. If you begin managing several Warpath accounts, the Alliance node gives you the wider operational picture without bloating the Individual node.

Activate your BattleN0de
01

Link your Commander

Bind one Warpath account to your BattleN0de through the owner-bound verification flow.

02

Run the Base

Watch Production Buildings, Collection Convoys, Scout Plane activity, connection telemetry and events from one node.

03

Scale to Alliance

Move into the Alliance node when you need a multi-account control surface instead of a single-Base cockpit.

Questions before you connect

Commander briefings before you link.

Straight answers about cloud sessions, Base access, Commander identity, Conquest Guard, plan limits and what BattleN0de actually does.

No. Once a linked account is connected, the live session runs on the hosted BattleN0de backend rather than inside your browser. You can close the page and come back later from another device. Maintenance, server restarts, expired game credentials, or a failed connection can still require you to reconnect.

Yes. BattleN0de is a responsive web dashboard, so you can sign in from a supported browser on your phone, tablet, or computer and view the state available to your account.

Normal members are isolated to accounts they own. Other regular users cannot browse your linked accounts through the dashboard. Authorized service administrators retain operator access where needed for support, security, and platform operations.

No. A valid game identity is treated as one canonical account across BattleN0de. If that identity is already linked, another link attempt is rejected instead of creating a duplicate. If your credentials change, use the relink flow for the existing account.

No. Sensitive account credentials are encrypted before storage and the normal account APIs do not return the saved app token or device ID back to the browser. Relinking replaces credentials without exposing the stored values.

Individual is one BattleN0de for one linked Warpath Commander. Alliance is the multi-account node for players who need a wider view across several linked Bases. Collaborative alliance-member roles and shared team workspaces are separate capabilities from multi-account access and are not implied by the current plan.

The dashboard reports the connection state instead of pretending the account is still live. If the game credentials are no longer accepted, the account can be marked for re-authentication and game actions remain unavailable until the credentials are refreshed.

No. The current platform is designed to fail closed. Observation and command state are surfaced explicitly, while game-changing automation is not silently enabled just because an account is connected.

Access is currently controlled through operator-issued activation or recovery tokens rather than open public self-service registration. If public checkout or self-service signup is introduced later, the site will state the applicable plan, price, and access terms before purchase.

Yes. The account limits behind your access can be raised by an authorized BattleN0de operator, so moving to Alliance does not require creating a new game identity or abandoning the account you already linked. Any price or duration for a paid upgrade must be confirmed through the official sales channel before the change.

The current site does not pretend that every account has an automatic recurring subscription. If your access is sold or issued for a fixed period, the duration and renewal terms should be stated through the official purchase or activation channel. When time-based billing is introduced directly in the product, the dashboard will show it explicitly rather than infer it.

No. BattleN0de is an independent third-party tool. It is not affiliated with, sponsored by, endorsed by, or operated by Lilith Games or the publishers of Warpath. Your use of Warpath remains subject to the game publisher’s own terms and rules.

BATTLE/N0DE

Your Base deserves a real command node.

Start with one linked Commander. Move to the Alliance node when your Warpath operation grows beyond a single Base.